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Multiplayer Game Programming: Architecting Networked Games (Game Design) (English Edition) - de Josh Glazer (Author)
Caractéristiques Multiplayer Game Programming: Architecting Networked Games (Game Design) (English Edition)
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Le Titre Du Livre | Multiplayer Game Programming: Architecting Networked Games (Game Design) (English Edition) |
Date de Parution | |
Traducteur | Preet Manuela |
Nombre de Pages | 378 Pages |
La taille du fichier | 71.75 MB |
Langage | Français & Anglais |
Éditeur | Capstone Publishers |
ISBN-10 | 9845061400-BUI |
Type de Livre | AMZ ePub PDF HWP TIF |
de (Auteur) | Josh Glazer |
Digital ISBN | 824-2784508210-DTA |
Nom de Fichier | Multiplayer-Game-Programming-Architecting-Networked-Games-(Game-Design)-(English-Edition).pdf |
Télécharger Multiplayer Game Programming: Architecting Networked Games (Game Design) (English Edition) Livre PDF Gratuit
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Coverage includesHow games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking
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